Titles in this set:
Guards! Guards!
Pyramids
Moving Pictures
Wyrd Sisters
Description
Guards! Guards!
‘Vimes ran a practised eye over the assortment before him. It was the usual Ankh-Morpork mob in times of crisis; half of them were here to complain, a quarter of them were here to watch the other half, and the remainder were here to rob, importune or sell hotdogs to the rest.’
Insurrection is in the air in Ankh-Morpork. The Haves and Have-Nots are about to fall out all over again. Captain Sam Vimes of the city’s ramshackle Night Watch is used to this. It’s enough to drive a man to drink. Well, to drink more. But this time, something is different – the Have-Nots have found the key to a dormant, lethal weapon that even they don’t fully understand, and they’re about to unleash a campaign of terror on the city. Time for Captain Vimes to sober up.
Pyramids
'Holy Wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.'
Alchemists have always thought that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought on the Discworld if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark secret of the Holy Wood hills - by mistake...
Moving Pictures
'Holy Wood is a different sort of place. People act differently here. Everywhere else the most important things are gods or money or cattle. Here, the most important thing is to be important.'
Alchemists have always thought that they can change reality, shape it to their own purpose. Imagine then the damage that could be wrought on the Discworld if they get their hands on the ultimate alchemy: the invention of motion pictures, the greatest making of illusions. It may be a triumph of universe-shaking proportions. It's either that or they're about to unlock the dark secret of the Holy Wood hills - by mistake...
Wyrd Sisters
Things like crowns had a troublesome effect on clever folks; it was best to leave all the reigning to the kind of people whose eyebrows met in the middle.
Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the crown of the kingdom, both missing…
Witches don't have these kind of dynastic problems themselves – in fact, they don’t have leaders. Granny Weatherwax was the most highly-regarded of the leaders they didn't have. But even she found that meddling in royal politics was a lot more complicated than certain playwrights would have you believe, particularly when the blood on your hands just won't wash off and you're facing a future with knives in it...
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