Shadow and Bone:
Soldier. Summoner. Saint. Orphaned and expendable, Alina Starkov is a soldier who knows she may not survive her first trek across the Shadow Fold - a swath of unnatural darkness crawling with monsters. But when her regiment is attacked, Alina unleashes dormant magic not even she knew she possessed.Now Alina will enter a lavish world of royalty and intrigue as she trains with the Grisha, her country's magical military elite - and falls under the spell of their notorious leader, the Darkling.
Siege and Storm:
Soldier. Summoner. Saint. Alina Starkov's power has grown, but not without a price. She is the Sun Summoner - hunted across the True Sea, haunted by the lives she took on the Shadow Fold. But she and Mal can't outrun their enemies for long.The Darkling is more determined than ever to claim Alina's magic and use it to take the Ravkan throne. With nowhere else to turn, Alina enlists the help of an infamous privateer and sets out to lead the Grisha army.
Ruin and Rising:
The Darkling rules from his shadow throne while a weakened Alina Starkov recovers from their battle under the dubious protection of the zealots who worship her as a Saint. Now her hopes lie with the magic of a long-vanished ancient creature and the chance that an outlaw prince still survives.
Kaz Brekker and his crew of deadly outcasts have just pulled off a heist so daring even they didn't think they'd survive. But instead of divvying up a fat reward, they're right back to fighting for their lives.
Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz's cunning and test the team's fragile loyalties.
A war will be waged on the city's dark and twisting streets - a battle for revenge and redemption that will decide the fate of the Grisha world.
SIX OF CROWS:
Criminal prodigy Kaz Brekker is offered a chance at a deadly heist that could make him rich beyond his wildest dreams - but he can't pull it off alone.
A convict with a thirst for revenge.
A sharpshooter who can't walk away from a wager.
A runaway with a privileged past.
A spy known as the Wraith.
A Heartrender using her magic to survive the slums.
A thief with a gift for unlikely escapes.
Six dangerous outcasts. One impossible heist.
Kaz's crew is the only thing that might stand between the world and destruction - if they don't kill each other first.